![]() ![]() The exception here would be the building areas, which we could have open more often and for longer, as per other sections of this document.Īs per other information releases, most of these sieges will be scheduled by us as part of Saturday Night Sieges and the Dragon Circle, as the Contested Islands will not be up 24x7, due to, among other things, the cost that would entail. We may also do some focused weekday tests, as needed/warranted, when we move closer to Beta 2. In order to minimize the financial burn, as well as the impact on the team, most weekend tests will be open for one window on Saturday/Sunday, instead of staying open for 24 hours. This is, as per above, in order to keep the AWS costs manageable and to prevent player burnout.įor Beta 1, we should have a test open every weekend, but not the way we currently handle them. The Contested Islands, whether part of the Dragon Circle or not, will not be running 24x7, so there is no need for the portal to be continually openĬontested Islands do not run 24x7, and are only opened up for specific times and/or events. The portal to the Contested Islands should not be running all the time. However, because of the hardware cost (via AWS) associated with them, we probably don’t want them running 24x7 The Safe Islands that are used for player buildings should be large enough to accommodate a lot of buildings and players. We must remember that the servers will not be up 24x7 in Beta 1 See also this warning on the store before you buy a pledge. I thank you very much for your interest and I hope that one day you like what you see enough to sign up. It's not that I don't want more folks to join us, I just want folks who are looking to be part of our kind of Beta 1, not the more recent variants that we've been seeing for the last few years. ![]() Beta 1 is for folks who want an "old school" Beta 1 experience, with all the fun and frustration that comes with that. We have a long way to go before we get into Beta 3 (which I would describe as you did) so you might want to wait till then. As we've been talking about since January, we are targeting release for the end of next year. "Please, please, please don't donate yet if you are looking for a game that is in "the finishing end of things" because we certainly are not there yet. Beta 1 is just the start of our Beta process, not the final part of testing for a game that is feature-complete or is just getting localized to another country." source " We must present a game that, while certainly not a Beta 1 game compared to today’s “almost ready to launch” or “have launched in other countries” Beta tests, should be solid enough to make our Backers excited about the Beta test process. Camelot unchained launch date full#Will be basic, with bugs and incomplete or work in progress systems or gameplay slices rather than full game loops. Reminder from mark this will be an 'old school' beta rather than how most studios do it these days (which is as marketing for a near release product) Tl dr dont stream, video, image or talk about test content outside of the backer only forums Initially projected to be 4th of july but was delayed a number of weeks from a mix of GDPR workload effect and the crash rate of the build not being acceptable for beta a pledge package is a donation to support development."I don't like 'bat shit crazy' design/idea/feature!. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |